diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 5e082acb23..6f88564119 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -98,7 +98,8 @@ namespace osu.Game.Overlays base.PopOut(); lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic); - if (CurrentDialog?.State.Value == Visibility.Visible) + // PopOut gets called initially, but we only want to hide dialog when we have been loaded and are present. + if (IsLoaded && CurrentDialog?.State.Value == Visibility.Visible) CurrentDialog.Hide(); }