Merge remote-tracking branch 'origin/master' into editor-waveform

# Conflicts:
#	osu-framework
This commit is contained in:
smoogipoo
2017-10-09 17:20:24 +09:00
37 changed files with 1197 additions and 322 deletions

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@ -0,0 +1,91 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play.BreaksOverlay;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual
{
internal class TestCaseBreakOverlay : OsuTestCase
{
public override string Description => @"Tests breaks behavior";
private readonly BreakOverlay breakOverlay;
public TestCaseBreakOverlay()
{
Clock = new FramedClock();
Child = breakOverlay = new BreakOverlay(true);
AddStep("2s break", () => startBreak(2000));
AddStep("5s break", () => startBreak(5000));
AddStep("10s break", () => startBreak(10000));
AddStep("15s break", () => startBreak(15000));
AddStep("2s, 2s", startMultipleBreaks);
AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
}
private void startBreak(double duration)
{
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = Clock.CurrentTime,
EndTime = Clock.CurrentTime + duration,
}
};
}
private void startMultipleBreaks()
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = currentTime,
EndTime = currentTime + 2000,
},
new BreakPeriod
{
StartTime = currentTime + 4000,
EndTime = currentTime + 6000,
}
};
}
private void startAnotherMultipleBreaks()
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod // Duration is less than 650 - too short to appear
{
StartTime = currentTime,
EndTime = currentTime + 500,
},
new BreakPeriod
{
StartTime = currentTime + 1500,
EndTime = currentTime + 2200,
},
new BreakPeriod
{
StartTime = currentTime + 3200,
EndTime = currentTime + 4200,
},
new BreakPeriod
{
StartTime = currentTime + 5200,
EndTime = currentTime + 7200,
}
};
}
}
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Menus;
@ -28,7 +29,7 @@ namespace osu.Game.Tests.Visual
RelativeSizeAxes = Axes.Both,
Items = new[]
{
new EditorMenuBarItem("File")
new MenuItem("File")
{
Items = new[]
{
@ -55,7 +56,7 @@ namespace osu.Game.Tests.Visual
new EditorMenuItem("Exit"),
}
},
new EditorMenuBarItem("Timing")
new MenuItem("Timing")
{
Items = new[]
{
@ -78,7 +79,7 @@ namespace osu.Game.Tests.Visual
new EditorMenuItem("Set Current Position as Preview Point"),
}
},
new EditorMenuBarItem("Testing")
new MenuItem("Testing")
{
Items = new[]
{

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using System.Text;
@ -18,31 +19,39 @@ namespace osu.Game.Tests.Visual
{
public class TestCasePlayer : OsuTestCase
{
private readonly Type ruleset;
protected Player Player;
private RulesetStore rulesets;
public override string Description => @"Showing everything to play the game.";
/// <summary>
/// Create a TestCase which runs through the Player screen.
/// </summary>
/// <param name="ruleset">An optional ruleset type which we want to target. If not provided we'll allow all rulesets to be tested.</param>
protected TestCasePlayer(Type ruleset)
{
this.ruleset = ruleset;
}
public TestCasePlayer()
{
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black,
});
foreach (var r in rulesets.Query<RulesetInfo>())
AddStep(r.Name, () => loadPlayerFor(r));
string instantiation = ruleset?.AssemblyQualifiedName;
loadPlayerFor(rulesets.Query<RulesetInfo>().First());
foreach (var r in rulesets.Query<RulesetInfo>(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
AddStep(r.Name, () => loadPlayerFor(r));
}
protected virtual Beatmap CreateBeatmap()