Add ModUtils class for validating mod usages

This commit is contained in:
smoogipoo
2021-02-01 19:37:19 +09:00
parent 328bd191d4
commit b9832c1b2d
5 changed files with 179 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Moq;
using NUnit.Framework;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public class ModUtilsTest
{
[Test]
public void TestModIsCompatibleByItself()
{
var mod = new Mock<Mod>();
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
}
[Test]
public void TestIncompatibleThroughTopLevel()
{
var mod1 = new Mock<Mod>();
var mod2 = new Mock<Mod>();
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestIncompatibleThroughMultiMod()
{
var mod1 = new Mock<Mod>();
// The nested mod.
var mod2 = new Mock<Mod>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
var multiMod = new MultiMod(new MultiMod(mod2.Object));
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new[] { multiMod, mod1.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod1.Object, multiMod }), Is.False);
}
[Test]
public void TestAllowedThroughMostDerivedType()
{
var mod = new Mock<Mod>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
}
[Test]
public void TestNotAllowedThroughBaseType()
{
var mod = new Mock<Mod>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
}
}
}