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Merge branch 'master' into hyperdash-full-catch-width
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@ -216,6 +216,9 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <returns>Whether the catch is possible.</returns>
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public bool AttemptCatch(CatchHitObject fruit)
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{
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if (!fruit.CanBePlated)
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return false;
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var halfCatchWidth = catchWidth * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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@ -226,9 +229,8 @@ namespace osu.Game.Rulesets.Catch.UI
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catchObjectPosition >= catcherPosition - halfCatchWidth &&
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catchObjectPosition <= catcherPosition + halfCatchWidth;
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// only update hyperdash state if we are catching a fruit.
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// exceptions are Droplets and JuiceStreams.
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if (!(fruit is Fruit)) return validCatch;
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// only update hyperdash state if we are not catching a tiny droplet.
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if (fruit is TinyDroplet) return validCatch;
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if (validCatch && fruit.HyperDash)
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{
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