Merge branch 'master' into score-refactor/isolated-serialisation

This commit is contained in:
Dean Herbert
2021-11-01 15:49:25 +09:00
28 changed files with 628 additions and 360 deletions

View File

@ -248,10 +248,7 @@ namespace osu.Game.Screens.OnlinePlay
protected virtual IEnumerable<Drawable> CreateButtons() =>
new Drawable[]
{
new PlaylistDownloadButton(Item)
{
Size = new Vector2(50, 30)
},
new PlaylistDownloadButton(Item),
new PlaylistRemoveButton
{
Size = new Vector2(30, 30),
@ -282,28 +279,33 @@ namespace osu.Game.Screens.OnlinePlay
return true;
}
private class PlaylistDownloadButton : BeatmapPanelDownloadButton
private sealed class PlaylistDownloadButton : BeatmapPanelDownloadButton
{
private readonly PlaylistItem playlistItem;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
// required for download tracking, as this button hides itself. can probably be removed with a bit of consideration.
public override bool IsPresent => true;
private const float width = 50;
public PlaylistDownloadButton(PlaylistItem playlistItem)
: base(playlistItem.Beatmap.Value.BeatmapSet)
{
this.playlistItem = playlistItem;
Size = new Vector2(width, 30);
Alpha = 0;
}
protected override void LoadComplete()
{
base.LoadComplete();
State.BindValueChanged(stateChanged, true);
FinishTransforms(true);
// base implementation calls FinishTransforms, so should be run after the above state update.
base.LoadComplete();
}
private void stateChanged(ValueChangedEvent<DownloadState> state)
@ -315,12 +317,16 @@ namespace osu.Game.Screens.OnlinePlay
if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null)
State.Value = DownloadState.NotDownloaded;
else
this.FadeTo(0, 500);
{
this.FadeTo(0, 500)
.ResizeWidthTo(0, 500, Easing.OutQuint);
}
break;
default:
this.FadeTo(1, 500);
this.ResizeWidthTo(width, 500, Easing.OutQuint)
.FadeTo(1, 500);
break;
}
}

View File

@ -65,9 +65,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
[Cached]
protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; private set; }
private OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker { get; set; }
protected IBindable<BeatmapAvailability> BeatmapAvailability => BeatmapAvailabilityTracker.Availability;
protected IBindable<BeatmapAvailability> BeatmapAvailability => beatmapAvailabilityTracker.Availability;
public readonly Room Room;
private readonly bool allowEdit;
@ -88,7 +88,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
Padding = new MarginPadding { Top = Header.HEIGHT };
BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = SelectedItem }
};
@ -103,7 +103,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
InternalChildren = new Drawable[]
{
BeatmapAvailabilityTracker,
beatmapAvailabilityTracker,
new GridContainer
{
RelativeSizeAxes = Axes.Both,

View File

@ -10,6 +10,7 @@ using ManagedBass.Fx;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -83,7 +84,7 @@ namespace osu.Game.Screens.Play
Content,
redFlashLayer = new Box
{
Colour = Color4.Red,
Colour = Color4.Red.Opacity(0.6f),
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Depth = float.MinValue,

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
@ -12,13 +13,17 @@ using osuTK;
namespace osu.Game.Screens.Ranking
{
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
public class ReplayDownloadButton : CompositeDrawable
{
public Bindable<ScoreInfo> Score => Model;
public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private DownloadButton button;
private ShakeContainer shakeContainer;
private ScoreDownloadTracker downloadTracker;
private ReplayAvailability replayAvailability
{
get
@ -26,7 +31,7 @@ namespace osu.Game.Screens.Ranking
if (State.Value == DownloadState.LocallyAvailable)
return ReplayAvailability.Local;
if (!string.IsNullOrEmpty(Model.Value?.Hash))
if (!string.IsNullOrEmpty(Score.Value?.Hash))
return ReplayAvailability.Online;
return ReplayAvailability.NotAvailable;
@ -34,8 +39,8 @@ namespace osu.Game.Screens.Ranking
}
public ReplayDownloadButton(ScoreInfo score)
: base(score)
{
Score.Value = score;
Size = new Vector2(50, 30);
}
@ -56,11 +61,11 @@ namespace osu.Game.Screens.Ranking
switch (State.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(Model.Value, ScorePresentType.Gameplay);
game?.PresentScore(Score.Value, ScorePresentType.Gameplay);
break;
case DownloadState.NotDownloaded:
scores.Download(Model.Value, false);
scores.Download(Score.Value, false);
break;
case DownloadState.Importing:
@ -70,17 +75,25 @@ namespace osu.Game.Screens.Ranking
}
};
State.BindValueChanged(state =>
Score.BindValueChanged(score =>
{
button.State.Value = state.NewValue;
downloadTracker?.RemoveAndDisposeImmediately();
if (score.NewValue != null)
{
AddInternal(downloadTracker = new ScoreDownloadTracker(score.NewValue)
{
State = { BindTarget = State }
});
}
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
updateTooltip();
}, true);
Model.BindValueChanged(_ =>
State.BindValueChanged(state =>
{
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
button.State.Value = state.NewValue;
updateTooltip();
}, true);
}

View File

@ -94,9 +94,6 @@ namespace osu.Game.Screens.Select.Details
modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
modSettingChangeTracker.SettingChanged += m =>
{
if (!(m is IApplicableToDifficulty))
return;
debouncedStatisticsUpdate?.Cancel();
debouncedStatisticsUpdate = Scheduler.AddDelayed(updateStatistics, 100);
};