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https://github.com/osukey/osukey.git
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Move files to UI namespace
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@ -4,6 +4,8 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections;
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using osuTK;
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using osuTK;
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Overlays
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namespace osu.Game.Graphics.Containers
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{
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{
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/// <summary>
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/// <summary>
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/// An <see cref="ExpandingContainer"/> with a long hover expansion delay.
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/// An <see cref="ExpandingContainer"/> with a long hover expansion delay.
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@ -6,9 +6,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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namespace osu.Game.Graphics.Containers
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{
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{
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/// <summary>
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/// <summary>
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/// Represents a <see cref="Container"/> with the ability to expand/contract on hover.
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/// Represents a <see cref="Container"/> with the ability to expand/contract on hover.
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@ -4,7 +4,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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namespace osu.Game.Overlays
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namespace osu.Game.Graphics.Containers
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{
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{
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/// <summary>
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/// <summary>
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/// An interface for drawables with ability to expand/contract.
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/// An interface for drawables with ability to expand/contract.
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@ -3,8 +3,9 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game.Overlays
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namespace osu.Game.Graphics.Containers
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{
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{
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/// <summary>
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/// <summary>
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/// A target expanding container that should be resolved by children <see cref="IExpandable"/>s to propagate state changes.
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/// A target expanding container that should be resolved by children <see cref="IExpandable"/>s to propagate state changes.
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@ -8,11 +8,11 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK;
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namespace osu.Game.Overlays
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namespace osu.Game.Graphics.UserInterface
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{
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{
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/// <summary>
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/// <summary>
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/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
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/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Settings
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namespace osu.Game.Overlays.Settings
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{
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{
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Framework.Layout;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK;
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@ -13,7 +13,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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