Move files to UI namespace

This commit is contained in:
Dean Herbert
2022-02-14 17:51:39 +09:00
parent 80ba06b0e3
commit b9d9fc56af
9 changed files with 12 additions and 8 deletions

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@ -4,6 +4,8 @@
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections;
using osuTK;

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Overlays
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// An <see cref="ExpandingContainer"/> with a long hover expansion delay.

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@ -6,9 +6,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Represents a <see cref="Container"/> with the ability to expand/contract on hover.

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@ -4,7 +4,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Overlays
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// An interface for drawables with ability to expand/contract.

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@ -3,8 +3,9 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Overlays
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A target expanding container that should be resolved by children <see cref="IExpandable"/>s to propagate state changes.

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@ -8,11 +8,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An <see cref="IExpandable"/> implementation for the UI slider bar control.

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Settings
{

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;

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@ -13,7 +13,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;