diff --git a/osu-framework b/osu-framework index 6e7fa7ebe5..0ca3fe2b5d 160000 --- a/osu-framework +++ b/osu-framework @@ -1 +1 @@ -Subproject commit 6e7fa7ebe564e9bca957ea26ff2bee6038c2bf67 +Subproject commit 0ca3fe2b5d20f9aa71ef8a65cd9a676d5d3035e3 diff --git a/osu.Game/GameModes/Menu/ButtonSystem.cs b/osu.Game/GameModes/Menu/ButtonSystem.cs index 32bbff5480..75fec4bdbf 100644 --- a/osu.Game/GameModes/Menu/ButtonSystem.cs +++ b/osu.Game/GameModes/Menu/ButtonSystem.cs @@ -181,6 +181,8 @@ namespace osu.Game.GameModes.Menu MenuState state; + public override bool HandleInput => state != MenuState.Exit; + public MenuState State { get @@ -239,8 +241,6 @@ namespace osu.Game.GameModes.Menu b.State = Button.ButtonState.Expanded; break; case MenuState.Exit: - HandleInput = false; - buttonArea.FadeOut(200); foreach (Button b in buttonsTopLevel) @@ -587,9 +587,10 @@ namespace osu.Game.GameModes.Menu //box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200); } + public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f; + protected override void Update() { - HandleInput = state != ButtonState.Exploded && box.Scale.X >= 0.8f; iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1); base.Update(); }