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Add concurrent objects check to BeatmapVerifier
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@ -25,7 +25,8 @@ namespace osu.Game.Rulesets.Edit
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new CheckAudioQuality(),
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// Compose
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new CheckUnsnaps()
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new CheckUnsnaps(),
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new CheckConcurrentObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
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