mirror of
https://github.com/osukey/osukey.git
synced 2025-08-07 00:23:59 +09:00
Fix taiko slider multiplier being applied twice
This commit is contained in:
@ -98,12 +98,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||||
|
|
||||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||||
// The duration of the taiko hit object
|
// The duration of the taiko hit object
|
||||||
double taikoDuration = distance / taikoVelocity;
|
double taikoDuration = distance / taikoVelocity;
|
||||||
|
|
||||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||||
// The duration of the osu! hit object
|
// The duration of the osu! hit object
|
||||||
double osuDuration = distance / osuVelocity;
|
double osuDuration = distance / osuVelocity;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user