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Merged ExtendableButton and BackButton
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@ -4,52 +4,91 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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// Basic back button as it was on stable (kinda). No skinning possible for now
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class BackButton : ExtendableButton
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class BackButton : ClickableContainer
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{
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private TextAwesome icon;
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private Vector2 iconPos = new Vector2(20, 0);
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private Vector2 iconPos;
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private Box bgBox;
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private Box textBox;
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private Container textContainer;
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private SpriteText spriteText;
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public Vector2 ExtendLength;
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public Vector2 InitialExtendLength;
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private const double transformTime = 300.0;
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public BackButton()
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{
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InitialExtendLenght = new Vector2(40, 0);
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ExtendLenght = new Vector2(60, 0);
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// [ should be set or should be relative?
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InitialExtendLength = new Vector2(40, 0);
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ExtendLength = new Vector2(60, 0);
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iconPos = new Vector2(20, 0);
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RelativeSizeAxes = Axes.Y;
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Width = 80;
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//Height = 40; // should be set or should be relative?
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Text = @"Back";
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BGColour = new Color4(195, 40, 140, 255);
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Colour = new Color4(238, 51, 153, 255);
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//Height = 40;
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// ] should be set or should be relative?
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Children = new Drawable[]
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{
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bgBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(195, 40, 140, 255),
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},
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icon = new TextAwesome
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{
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Anchor = Anchor.CentreLeft,
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TextSize = 25,
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Position = iconPos,
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Icon = FontAwesome.fa_osu_left_o
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},
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textContainer = new Container
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Position = Position + InitialExtendLength,
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Children = new Drawable[]
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{
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textBox = new Box
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{
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Colour = new Color4(238, 51, 153, 255),
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(0.1f, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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spriteText = new SpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = @"Back",
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}
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}
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}
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};
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// HACK: because it never uses InitialExtendLenght that we give to it on creation
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textContainer.Position = Position + InitialExtendLenght;
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// HACK: because it never uses InitialExtendLength that we give to it on creation
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textContainer.Position = Position + InitialExtendLength;
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}
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protected override bool OnHover(InputState state)
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{
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bool result = base.OnHover(state);
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icon.ClearTransformations();
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textContainer.ClearTransformations();
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icon.MoveToX(iconPos.X + 10, 150, EasingTypes.OutElastic);
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textContainer.MoveTo(Position + ExtendLength, transformTime, EasingTypes.OutElastic);
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icon.MoveToX(iconPos.X + 10, transformTime, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = 250;
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@ -69,15 +108,34 @@ namespace osu.Game.Graphics.UserInterface
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LoopDelay = duration
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});
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return result;
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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icon.MoveToX(iconPos.X, 150, EasingTypes.OutElastic);
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textContainer.ClearTransformations();
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base.OnHoverLost(state);
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textContainer.MoveTo(Position + InitialExtendLength, transformTime, EasingTypes.OutElastic);
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icon.MoveToX(iconPos.X, transformTime, EasingTypes.OutElastic);
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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{
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RelativeSizeAxes = RelativeSizeAxes
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};
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Add(flash);
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flash.Colour = textBox.Colour;
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flash.BlendingMode = BlendingMode.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(200);
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flash.Expire();
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return base.OnClick(state);
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}
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}
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}
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