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Carousell -> Carousel
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@ -14,7 +14,7 @@ using System.Linq;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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class CarousellContainer : ScrollContainer
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class CarouselContainer : ScrollContainer
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{
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{
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private Container<Panel> scrollableContent;
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private Container<Panel> scrollableContent;
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Select
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private Cached yPositions = new Cached();
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private Cached yPositions = new Cached();
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public CarousellContainer()
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public CarouselContainer()
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{
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{
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DistanceDecayJump = 0.01;
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DistanceDecayJump = 0.01;
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select
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private BeatmapDatabase database;
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private BeatmapDatabase database;
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protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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private CarousellContainer carousell;
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private CarouselContainer carousell;
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private TrackManager trackManager;
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private TrackManager trackManager;
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private Container backgroundWedgesContainer;
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private Container backgroundWedgesContainer;
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@ -83,7 +83,7 @@ namespace osu.Game.Screens.Select
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},
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},
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}
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}
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},
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},
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carousell = new CarousellContainer
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carousell = new CarouselContainer
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{
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{
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(scrollWidth, 1),
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Size = new Vector2(scrollWidth, 1),
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