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Fix lack of fallback logic for custom bank samples
Closes #2966. --- Was causing some beatmaps to not play all of their hitsounds
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@ -179,7 +179,7 @@ namespace osu.Game.Beatmaps.Formats
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var baseInfo = base.ApplyTo(sampleInfo);
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if (CustomSampleBank > 1)
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baseInfo.Name += CustomSampleBank;
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baseInfo.Suffix = CustomSampleBank.ToString();
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return baseInfo;
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}
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