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CI fixes.
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
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protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece(HitObject.IsStrong)
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protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece
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{
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Length = (float)(HitObject.Duration / HitObject.ScrollTime),
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PlayfieldLengthReference = () => Parent.DrawSize.X
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