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Implement selection time snapping
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@ -244,6 +244,8 @@ namespace osu.Game.Rulesets.Edit
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public override Vector2 GetSnappedPosition(Vector2 position) => beatSnapGrid?.GetSnapPosition(position) ?? position;
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public override double GetSnappedTime(double startTime, Vector2 position) => beatSnapGrid?.GetSnapTime(position) ?? startTime;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -294,5 +296,7 @@ namespace osu.Game.Rulesets.Edit
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protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
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public abstract Vector2 GetSnappedPosition(Vector2 position);
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public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
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}
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}
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