Implement selection time snapping

This commit is contained in:
smoogipoo
2019-10-16 20:34:16 +09:00
parent 1dc7c59853
commit ba4402207a
2 changed files with 10 additions and 0 deletions

View File

@ -15,6 +15,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
@ -237,6 +238,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Move the hitobjects
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
// Apply the start time at the newly snapped-to position
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
obj.StartTime += offset;
}
protected override void Dispose(bool isDisposing)