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Rename ControlItem
-> ChannelListItem
and associated classes
This commit is contained in:
160
osu.Game.Tests/Visual/Online/TestSceneChannelListItem.cs
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160
osu.Game.Tests/Visual/Online/TestSceneChannelListItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat.ChannelList;
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using osuTK;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneChannelListItem : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
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[Cached]
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private readonly Bindable<Channel> selected = new Bindable<Channel>();
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private static readonly List<Channel> channels = new List<Channel>
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{
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createPublicChannel("#public-channel"),
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createPublicChannel("#public-channel-long-name"),
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createPrivateChannel("test user", 2),
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createPrivateChannel("test user long name", 3),
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};
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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private FillFlowContainer flow;
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private OsuSpriteText selectedText;
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private OsuSpriteText leaveText;
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[SetUp]
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public void SetUp()
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{
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Schedule(() =>
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{
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foreach (var item in channelMap.Values)
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item.Expire();
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channelMap.Clear();
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Child = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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selectedText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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leaveText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Height = 16,
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AlwaysPresent = true,
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},
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new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Y,
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Width = 190,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6,
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},
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flow = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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},
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},
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},
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};
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selected.BindValueChanged(change =>
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{
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selectedText.Text = $"Selected Channel: {change.NewValue?.Name ?? "[null]"}";
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}, true);
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foreach (var channel in channels)
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{
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var item = new ChannelListItem(channel);
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flow.Add(item);
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channelMap.Add(channel, item);
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item.OnRequestSelect += c => selected.Value = c;
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item.OnRequestLeave += leaveChannel;
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}
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});
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}
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[Test]
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public void TestVisual()
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{
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AddStep("Unread Selected", () =>
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{
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if (selected.Value != null)
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channelMap[selected.Value].Unread.Value = true;
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});
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AddStep("Read Selected", () =>
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{
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if (selected.Value != null)
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channelMap[selected.Value].Unread.Value = false;
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});
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AddStep("Add Mention Selected", () =>
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{
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if (selected.Value != null)
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channelMap[selected.Value].Mentions.Value++;
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});
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AddStep("Add 98 Mentions Selected", () =>
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{
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if (selected.Value != null)
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channelMap[selected.Value].Mentions.Value += 98;
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});
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AddStep("Clear Mentions Selected", () =>
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{
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if (selected.Value != null)
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channelMap[selected.Value].Mentions.Value = 0;
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});
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}
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private void leaveChannel(Channel channel)
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{
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leaveText.Text = $"OnRequestLeave: {channel.Name}";
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leaveText.FadeOutFromOne(1000, Easing.InQuint);
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}
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private static Channel createPublicChannel(string name) =>
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new Channel { Name = name, Type = ChannelType.Public, Id = 1234 };
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private static Channel createPrivateChannel(string username, int id)
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=> new Channel(new APIUser { Id = id, Username = username });
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}
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}
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