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used Any() instead of manually checking count == 0 (CI)
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@ -343,7 +343,7 @@ namespace osu.Game.Beatmaps
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{
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{
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var mapSets = QueryBeatmapSets(bs => bs.DeletePending);
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var mapSets = QueryBeatmapSets(bs => bs.DeletePending);
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if (mapSets.Count() == 0) return;
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if (!mapSets.Any()) return;
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var notification = new ProgressNotification
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var notification = new ProgressNotification
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{
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{
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