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Cleanups + xmldoc rewordings/improvements.
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@ -120,6 +120,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public Beatmap<TObject> Beatmap;
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/// <summary>
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/// All the converted hit objects contained by this hit renderer.
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/// </summary>
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public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
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/// <summary>
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/// The mods which are to be applied.
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/// </summary>
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@ -206,7 +211,10 @@ namespace osu.Game.Rulesets.UI
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
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/// <summary>
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/// All the converted hit objects contained by this hit renderer.
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/// </summary>
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public new IEnumerable<TObject> Objects => Beatmap.HitObjects;
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protected override bool AllObjectsJudged => drawableObjects.All(h => h.Judged);
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