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Merge branch 'master' into results-dynamic-pp-calc
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@ -13,10 +13,13 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Beatmaps
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{
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@ -125,13 +128,22 @@ namespace osu.Game.Beatmaps
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/// <returns>The <see cref="DifficultyRating"/> that best describes <paramref name="starRating"/>.</returns>
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public static DifficultyRating GetDifficultyRating(double starRating)
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{
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if (starRating < 2.0) return DifficultyRating.Easy;
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if (starRating < 2.7) return DifficultyRating.Normal;
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if (starRating < 4.0) return DifficultyRating.Hard;
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if (starRating < 5.3) return DifficultyRating.Insane;
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if (starRating < 6.5) return DifficultyRating.Expert;
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if (Precision.AlmostBigger(starRating, 6.5, 0.005))
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return DifficultyRating.ExpertPlus;
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return DifficultyRating.ExpertPlus;
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if (Precision.AlmostBigger(starRating, 5.3, 0.005))
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return DifficultyRating.Expert;
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if (Precision.AlmostBigger(starRating, 4.0, 0.005))
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return DifficultyRating.Insane;
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if (Precision.AlmostBigger(starRating, 2.7, 0.005))
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return DifficultyRating.Hard;
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if (Precision.AlmostBigger(starRating, 2.0, 0.005))
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return DifficultyRating.Normal;
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return DifficultyRating.Easy;
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}
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private CancellationTokenSource trackedUpdateCancellationSource;
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@ -229,6 +241,24 @@ namespace osu.Game.Beatmaps
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return difficultyCache[key] = new StarDifficulty(attributes);
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}
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catch (BeatmapInvalidForRulesetException e)
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{
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// Conversion has failed for the given ruleset, so return the difficulty in the beatmap's default ruleset.
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// Ensure the beatmap's default ruleset isn't the one already being converted to.
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// This shouldn't happen as it means something went seriously wrong, but if it does an endless loop should be avoided.
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if (rulesetInfo.Equals(beatmapInfo.Ruleset))
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{
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Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
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return difficultyCache[key] = new StarDifficulty();
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}
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// Check the cache first because this is now a different ruleset than the one previously guarded against.
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if (tryGetExisting(beatmapInfo, beatmapInfo.Ruleset, Array.Empty<Mod>(), out var existingDefault, out var existingDefaultKey))
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return existingDefault;
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return computeDifficulty(existingDefaultKey, beatmapInfo, beatmapInfo.Ruleset);
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}
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catch
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{
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return difficultyCache[key] = new StarDifficulty();
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@ -98,7 +98,7 @@ namespace osu.Game.Beatmaps
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[JsonIgnore]
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public string StoredBookmarks
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{
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get => string.Join(",", Bookmarks);
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get => string.Join(',', Bookmarks);
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set
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{
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if (string.IsNullOrEmpty(value))
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@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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@ -36,6 +37,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
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{
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/// <summary>
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@ -389,7 +391,7 @@ namespace osu.Game.Beatmaps
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protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
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{
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// let's make sure there are actually .osu files to import.
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string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
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string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
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if (string.IsNullOrEmpty(mapName))
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{
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@ -417,7 +419,7 @@ namespace osu.Game.Beatmaps
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{
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var beatmapInfos = new List<BeatmapInfo>();
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foreach (var file in files.Where(f => f.Filename.EndsWith(".osu")))
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foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
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{
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using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
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using (var ms = new MemoryStream()) // we need a memory stream so we can seek
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@ -13,6 +13,7 @@ using osu.Framework.Development;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps
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{
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public partial class BeatmapManager
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{
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[ExcludeFromDynamicCompile]
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private class BeatmapOnlineLookupQueue : IDisposable
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{
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private readonly IAPIProvider api;
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@ -8,6 +8,7 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Skinning;
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@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
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{
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public partial class BeatmapManager
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{
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[ExcludeFromDynamicCompile]
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private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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private readonly IResourceStore<byte[]> store;
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@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
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public string Hash { get; set; }
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public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb"))?.Filename;
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public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
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public List<BeatmapSetFileInfo> Files { get; set; }
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@ -307,12 +307,7 @@ namespace osu.Game.Beatmaps.Formats
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double start = getOffsetTime(Parsing.ParseDouble(split[1]));
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double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])));
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var breakEvent = new BreakPeriod(start, end);
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if (!breakEvent.HasEffect)
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return;
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beatmap.Breaks.Add(breakEvent);
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beatmap.Breaks.Add(new BreakPeriod(start, end));
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break;
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}
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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var pair = SplitKeyVal(line);
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bool isCombo = pair.Key.StartsWith(@"Combo");
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bool isCombo = pair.Key.StartsWith(@"Combo", StringComparison.Ordinal);
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string[] split = pair.Value.Split(',');
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@ -28,7 +28,7 @@ namespace osu.Game.Beatmaps.Timing
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public double Duration => EndTime - StartTime;
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/// <summary>
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/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
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/// Whether the break has any effect.
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/// </summary>
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public bool HasEffect => Duration >= MIN_BREAK_DURATION;
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