mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Make IScrollingInfo and store direction as bindable
This commit is contained in:
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
@ -10,7 +9,6 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@ -38,8 +36,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private bool hasBroken;
|
||||
|
||||
private ScrollingInfo scrollingInfo;
|
||||
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
||||
@ -80,12 +76,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
AddNested(tail);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ScrollingInfo scrollingInfo)
|
||||
protected override void OnDirectionChanged(ScrollingDirection direction)
|
||||
{
|
||||
this.scrollingInfo = scrollingInfo;
|
||||
base.OnDirectionChanged(direction);
|
||||
|
||||
bodyPiece.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
bodyPiece.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
bodyPiece.Origin = bodyPiece.Anchor;
|
||||
}
|
||||
|
||||
@ -114,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
// Make the body piece not lie under the head note
|
||||
bodyPiece.Y = (scrollingInfo.Direction == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
|
||||
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
|
||||
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user