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Make IScrollingInfo and store direction as bindable
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -21,13 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private Box background;
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private Box backgroundOverlay;
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private ScrollingInfo scrollingInfo;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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private void load(IScrollingInfo scrollingInfo)
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{
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this.scrollingInfo = scrollingInfo;
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InternalChildren = new[]
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{
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background = new Box
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@ -41,12 +40,18 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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Name = "Background Gradient Overlay",
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Blending = BlendingMode.Additive,
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Alpha = 0
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}
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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backgroundOverlay.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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updateColours();
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}, true);
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}
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protected override void LoadComplete()
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@ -81,8 +86,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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var dimPoint = AccentColour.Opacity(0);
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backgroundOverlay.Colour = ColourInfo.GradientVertical(
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scrollingInfo.Direction == ScrollingDirection.Up ? brightPoint : dimPoint,
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scrollingInfo.Direction == ScrollingDirection.Up ? dimPoint : brightPoint);
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direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
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direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
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}
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public bool OnPressed(ManiaAction action)
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