Merge pull request #1179 from peppy/reset-to-defaults

Add button to reset default bindings per section
This commit is contained in:
Dan Balasescu
2017-08-23 21:01:28 +09:00
committed by GitHub
3 changed files with 49 additions and 6 deletions

View File

@ -24,6 +24,8 @@ namespace osu.Game.Graphics.UserInterface
private SampleChannel sampleClick; private SampleChannel sampleClick;
private SampleChannel sampleHover; private SampleChannel sampleHover;
protected Triangles Triangles;
public OsuButton() public OsuButton()
{ {
Height = 40; Height = 40;
@ -52,7 +54,7 @@ namespace osu.Game.Graphics.UserInterface
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
new Triangles Triangles = new Triangles
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker, ColourDark = colours.BlueDarker,
@ -120,4 +122,4 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
} }
} }

View File

@ -109,6 +109,17 @@ namespace osu.Game.Overlays.KeyBinding
buttons.Add(new KeyButton(b)); buttons.Add(new KeyButton(b));
} }
public void RestoreDefaults()
{
int i = 0;
foreach (var d in Defaults)
{
var button = buttons[i++];
button.UpdateKeyCombination(d);
store.Update(button.KeyBinding);
}
}
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint); this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint);
@ -129,6 +140,8 @@ namespace osu.Game.Overlays.KeyBinding
public bool AllowMainMouseButtons; public bool AllowMainMouseButtons;
public IEnumerable<KeyCombination> Defaults;
private bool isModifier(Key k) => k < Key.F1; private bool isModifier(Key k) => k < Key.F1;
protected override bool OnClick(InputState state) => true; protected override bool OnClick(InputState state) => true;

View File

@ -4,10 +4,14 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using OpenTK; using OpenTK;
using osu.Game.Graphics;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.KeyBinding
{ {
@ -31,14 +35,38 @@ namespace osu.Game.Overlays.KeyBinding
{ {
var bindings = store.Query(Ruleset?.ID, variant); var bindings = store.Query(Ruleset?.ID, variant);
foreach (var defaultBinding in Defaults) foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
{ {
// one row per valid action. // one row per valid action.
Add(new KeyBindingRow(defaultBinding.Action, bindings.Where(b => b.Action.Equals((int)defaultBinding.Action))) Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.Action.Equals((int)defaultGroup.Key)))
{ {
AllowMainMouseButtons = Ruleset != null AllowMainMouseButtons = Ruleset != null,
Defaults = defaultGroup.Select(d => d.KeyCombination)
}); });
} }
Add(new ResetButton
{
Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults())
});
} }
} }
}
internal class ResetButton : OsuButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Text = "Reset";
RelativeSizeAxes = Axes.X;
Margin = new MarginPadding { Top = 5 };
Height = 20;
Content.CornerRadius = 5;
BackgroundColour = colours.PinkDark;
Triangles.ColourDark = colours.PinkDarker;
Triangles.ColourLight = colours.Pink;
}
}
}