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Fix stable.json file directory location due to the change of how TournamentStorage works
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@ -1,12 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.IO;
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using System.IO;
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using System.Collections.Generic;
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using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.IO
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@ -15,7 +15,12 @@ namespace osu.Game.Tournament.IO
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{
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private const string default_tournament = "default";
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private readonly Storage storage;
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private readonly Storage allTournaments;
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/// <summary>
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/// The storage where all tournaments are located.
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/// </summary>
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public readonly Storage AllTournaments;
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private readonly TournamentStorageManager storageConfig;
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public readonly Bindable<string> CurrentTournament;
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@ -23,16 +28,16 @@ namespace osu.Game.Tournament.IO
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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{
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this.storage = storage;
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allTournaments = UnderlyingStorage;
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AllTournaments = UnderlyingStorage;
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storageConfig = new TournamentStorageManager(storage);
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if (storage.Exists("tournament.ini"))
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{
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ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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}
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else
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Migrate(allTournaments.GetStorageForDirectory(default_tournament));
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Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
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CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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@ -42,11 +47,11 @@ namespace osu.Game.Tournament.IO
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private void updateTournament(ValueChangedEvent<string> newTournament)
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{
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ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
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}
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public IEnumerable<string> ListTournaments() => allTournaments.GetDirectories(string.Empty);
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public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
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public override void Migrate(Storage newStorage)
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{
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