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https://github.com/osukey/osukey.git
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Fix stable.json file directory location due to the change of how TournamentStorage works
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68
osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
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68
osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Tournament.IO;
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using osu.Game.Tournament.IPC;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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[TestFixture]
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public class IPCLocationTest
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{
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[Test]
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public void CheckIPCLocation()
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{
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// don't use clean run because files are being written before osu! launches.
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
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{
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string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
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// Set up a fake IPC client for the IPC Storage to switch to.
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string testCeDir = Path.Combine(basePath, "stable-ce");
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Directory.CreateDirectory(testCeDir);
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string ipcFile = Path.Combine(testCeDir, "ipc.txt");
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File.WriteAllText(ipcFile, string.Empty);
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try
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{
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var osu = loadOsu(host);
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TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get<Storage>();
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FileBasedIPC ipc = (FileBasedIPC)osu.Dependencies.Get<MatchIPCInfo>();
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Assert.True(ipc.SetIPCLocation(testCeDir));
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Assert.True(storage.AllTournaments.Exists("stable.json"));
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}
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finally
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{
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host.Storage.DeleteDirectory(testCeDir);
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host.Storage.DeleteDirectory("tournaments");
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host.Exit();
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}
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}
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}
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private TournamentGameBase loadOsu(GameHost host)
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{
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var osu = new TournamentGameBase();
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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