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Rename RulesetContainer to DrawableRuleset
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@ -20,10 +20,10 @@ using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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/// <summary>
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/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
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/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
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/// A type of <see cref="DrawableRuleset{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
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/// <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TPlayfield,TObject}"/> will scroll within the playfield.
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/// </summary>
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public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
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public abstract class DrawableScrollingRuleset<TPlayfield, TObject> : DrawableRuleset<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
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where TObject : HitObject
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where TPlayfield : ScrollingPlayfield
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{
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// <summary>
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/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
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/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
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/// inside this <see cref="DrawableRuleset{TPlayfield,TObject}"/>.
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/// </summary>
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/// <returns></returns>
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private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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[Cached(Type = typeof(IScrollingInfo))]
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private readonly LocalScrollingInfo scrollingInfo;
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protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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scrollingInfo = new LocalScrollingInfo();
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