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Rename RulesetContainer to DrawableRuleset
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62
osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
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62
osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchPlayfield, CatchHitObject>
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{
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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Direction.Value = ScrollingDirection.Down;
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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{
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switch (h)
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{
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case Banana banana:
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return new DrawableBanana(banana);
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case Fruit fruit:
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return new DrawableFruit(fruit);
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case JuiceStream stream:
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return new DrawableJuiceStream(stream, GetVisualRepresentation);
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case BananaShower shower:
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return new DrawableBananaShower(shower, GetVisualRepresentation);
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case TinyDroplet tiny:
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return new DrawableTinyDroplet(tiny);
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case Droplet droplet:
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return new DrawableDroplet(droplet);
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}
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return null;
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}
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}
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}
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