Rename RulesetContainer to DrawableRuleset

This commit is contained in:
Dean Herbert
2019-03-19 23:44:15 +09:00
parent 68f28326a2
commit baea7230bc
40 changed files with 175 additions and 175 deletions

View File

@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
state.Apply(osuInputManager.CurrentState, osuInputManager);
}
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> rrawableRuleset)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
osuInputManager = (OsuInputManager)rrawableRuleset.KeyBindingInputManager;
osuInputManager.AllowUserPresses = false;
}
}