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Rename RulesetContainer to DrawableRuleset
This commit is contained in:
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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typeof(DrawableBananaShower),
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typeof(DrawableBananaShower),
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typeof(CatchRuleset),
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typeof(CatchRuleset),
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typeof(CatchRulesetContainer),
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typeof(DrawableCatchRuleset),
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};
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};
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public TestCaseBananaShower()
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public TestCaseBananaShower()
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
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{
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{
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public class CatchRuleset : Ruleset
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public class CatchRuleset : Ruleset
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{
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
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private CatchPlayfield playfield;
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private CatchPlayfield playfield;
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public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> rrawableRuleset)
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{
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{
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playfield = (CatchPlayfield)rulesetContainer.Playfield;
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playfield = (CatchPlayfield)rrawableRuleset.Playfield;
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base.ApplyToRulesetContainer(rulesetContainer);
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base.ApplyToDrawableRuleset(rrawableRuleset);
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}
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}
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private class CatchFlashlight : Flashlight
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private class CatchFlashlight : Flashlight
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@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
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{
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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{
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{
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public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
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public CatchScoreProcessor(DrawableRuleset<CatchHitObject> rrawableRuleset)
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: base(rulesetContainer)
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: base(rrawableRuleset)
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{
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{
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}
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}
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@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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namespace osu.Game.Rulesets.Catch.UI
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{
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchPlayfield, CatchHitObject>
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{
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{
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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Direction.Value = ScrollingDirection.Down;
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Direction.Value = ScrollingDirection.Down;
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@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Edit
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namespace osu.Game.Rulesets.Mania.Edit
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{
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{
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public class ManiaEditRulesetContainer : ManiaRulesetContainer
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public class DrawableManiaEditRuleset : DrawableManiaRuleset
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{
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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{
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{
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protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
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protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
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public ManiaHitObjectComposer(Ruleset ruleset)
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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: base(ruleset)
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@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
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/// </summary>
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
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public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
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private DependencyContainer dependencies;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
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public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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{
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RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(RulesetContainer.ScrollingInfo);
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dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
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return RulesetContainer;
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return DrawableRuleset;
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}
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
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{
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{
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public class ManiaRuleset : Ruleset
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public class ManiaRuleset : Ruleset
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{
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
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@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
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{
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{
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}
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}
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public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
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public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> rrawableRuleset)
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: base(rulesetContainer)
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: base(rrawableRuleset)
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{
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{
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}
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}
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@ -28,7 +28,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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namespace osu.Game.Rulesets.Mania.UI
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{
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{
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public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
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public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaPlayfield, ManiaHitObject>
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{
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{
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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// Generate the bar lines
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// Generate the bar lines
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@ -8,9 +8,9 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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public class OsuEditRulesetContainer : OsuRulesetContainer
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public class DrawableOsuEditRuleset : DrawableOsuRuleset
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{
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{
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public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
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{
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}
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}
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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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}
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}
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protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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=> new OsuEditRulesetContainer(ruleset, beatmap);
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=> new DrawableOsuEditRuleset(ruleset, beatmap);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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{
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@ -18,7 +18,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
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public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
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{
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{
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public override string Name => "Blinds";
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public override string Name => "Blinds";
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public override string Description => "Play with blinds on your screen.";
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public override string Description => "Play with blinds on your screen.";
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@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => 1.12;
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private DrawableOsuBlinds blinds;
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private DrawableOsuBlinds blinds;
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> rrawableRuleset)
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{
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{
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rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
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rrawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(rrawableRuleset.Playfield.HitObjectContainer, rrawableRuleset.Beatmap));
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}
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}
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
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public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
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{
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{
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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state.Apply(osuInputManager.CurrentState, osuInputManager);
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state.Apply(osuInputManager.CurrentState, osuInputManager);
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}
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}
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> rrawableRuleset)
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{
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{
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// grab the input manager for future use.
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// grab the input manager for future use.
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osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
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osuInputManager = (OsuInputManager)rrawableRuleset.KeyBindingInputManager;
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osuInputManager.AllowUserPresses = false;
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osuInputManager.AllowUserPresses = false;
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}
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
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{
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{
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public class OsuRuleset : Ruleset
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public class OsuRuleset : Ruleset
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{
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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|
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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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{
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
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{
|
{
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public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
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public OsuScoreProcessor(DrawableRuleset<OsuHitObject> rrawableRuleset)
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: base(rulesetContainer)
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: base(rrawableRuleset)
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{
|
{
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}
|
}
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|
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|
@ -17,11 +17,11 @@ using osu.Game.Rulesets.UI;
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|
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namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
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{
|
{
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public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
public class DrawableOsuRuleset : DrawableRuleset<OsuPlayfield, OsuHitObject>
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{
|
{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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|
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public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
|
{
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}
|
}
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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protected override double TimePerAction => default_duration * 2;
|
protected override double TimePerAction => default_duration * 2;
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|
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private readonly Random rng = new Random(1337);
|
private readonly Random rng = new Random(1337);
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private TaikoRulesetContainer rulesetContainer;
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private DrawableTaikoRuleset drawableRuleset;
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private Container playfieldContainer;
|
private Container playfieldContainer;
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|
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = 768,
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Height = 768,
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Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
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Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
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});
|
});
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}
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}
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|
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@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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|
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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|
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((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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}
|
}
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|
|
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private void addStrongHitJudgement(bool kiai)
|
private void addStrongHitJudgement(bool kiai)
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@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
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|
|
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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|
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((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addMissJudgement()
|
private void addMissJudgement()
|
||||||
{
|
{
|
||||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addBarLine(bool major, double delay = scroll_time)
|
private void addBarLine(bool major, double delay = scroll_time)
|
||||||
{
|
{
|
||||||
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
|
BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSwell(double duration = default_duration)
|
private void addSwell(double duration = default_duration)
|
||||||
{
|
{
|
||||||
var swell = new Swell
|
var swell = new Swell
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
Duration = duration,
|
Duration = duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||||
@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var d = new DrumRoll
|
var d = new DrumRoll
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
IsStrong = strong,
|
IsStrong = strong,
|
||||||
Duration = duration,
|
Duration = duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addCentreHit(bool strong)
|
private void addCentreHit(bool strong)
|
||||||
{
|
{
|
||||||
Hit h = new Hit
|
Hit h = new Hit
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
|
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addRimHit(bool strong)
|
private void addRimHit(bool strong)
|
||||||
{
|
{
|
||||||
Hit h = new Hit
|
Hit h = new Hit
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||||
|
@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
|
|
||||||
private TaikoPlayfield playfield;
|
private TaikoPlayfield playfield;
|
||||||
|
|
||||||
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer)
|
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> rrawableRuleset)
|
||||||
{
|
{
|
||||||
playfield = (TaikoPlayfield)rulesetContainer.Playfield;
|
playfield = (TaikoPlayfield)rrawableRuleset.Playfield;
|
||||||
base.ApplyToRulesetContainer(rulesetContainer);
|
base.ApplyToDrawableRuleset(rrawableRuleset);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TaikoFlashlight : Flashlight
|
private class TaikoFlashlight : Flashlight
|
||||||
|
@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double hpMissMultiplier;
|
private double hpMissMultiplier;
|
||||||
|
|
||||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> rrawableRuleset)
|
||||||
: base(rulesetContainer)
|
: base(rrawableRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
public class TaikoRuleset : Ruleset
|
public class TaikoRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap);
|
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||||
|
|
||||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||||
|
@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoPlayfield, TaikoHitObject>
|
||||||
{
|
{
|
||||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||||
|
|
||||||
protected override bool UserScrollSpeedAdjustment => false;
|
protected override bool UserScrollSpeedAdjustment => false;
|
||||||
|
|
||||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
Direction.Value = ScrollingDirection.Left;
|
Direction.Value = ScrollingDirection.Left;
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
public class TaikoPlayfield : ScrollingPlayfield
|
public class TaikoPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const float DEFAULT_HEIGHT = 178;
|
public const float DEFAULT_HEIGHT = 178;
|
||||||
|
|
||||||
|
@ -350,7 +350,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
Thread.Sleep(1);
|
Thread.Sleep(1);
|
||||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||||
RulesetContainer.IsPaused.BindTo(IsPaused);
|
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
|
|||||||
{
|
{
|
||||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
||||||
|
|
||||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap)
|
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
@ -11,14 +11,14 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit
|
namespace osu.Game.Rulesets.Edit
|
||||||
{
|
{
|
||||||
public abstract class EditRulesetContainer : CompositeDrawable
|
public abstract class EditDrawableRuleset : CompositeDrawable
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>.
|
/// The <see cref="Playfield"/> contained by this <see cref="EditDrawableRuleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract Playfield Playfield { get; }
|
public abstract Playfield Playfield { get; }
|
||||||
|
|
||||||
internal EditRulesetContainer()
|
internal EditDrawableRuleset()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
@ -38,21 +38,21 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
internal abstract DrawableHitObject Remove(HitObject hitObject);
|
internal abstract DrawableHitObject Remove(HitObject hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class EditRulesetContainer<TObject> : EditRulesetContainer
|
public class EditDrawableRuleset<TObject> : EditDrawableRuleset
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
public override Playfield Playfield => rulesetContainer.Playfield;
|
public override Playfield Playfield => rrawableRuleset.Playfield;
|
||||||
|
|
||||||
private Ruleset ruleset => rulesetContainer.Ruleset;
|
private Ruleset ruleset => rrawableRuleset.Ruleset;
|
||||||
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap;
|
private Beatmap<TObject> beatmap => rrawableRuleset.Beatmap;
|
||||||
|
|
||||||
private readonly RulesetContainer<TObject> rulesetContainer;
|
private readonly DrawableRuleset<TObject> rrawableRuleset;
|
||||||
|
|
||||||
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer)
|
public EditDrawableRuleset(DrawableRuleset<TObject> rrawableRuleset)
|
||||||
{
|
{
|
||||||
this.rulesetContainer = rulesetContainer;
|
this.rrawableRuleset = rrawableRuleset;
|
||||||
|
|
||||||
InternalChild = rulesetContainer;
|
InternalChild = rrawableRuleset;
|
||||||
|
|
||||||
Playfield.DisplayJudgements.Value = false;
|
Playfield.DisplayJudgements.Value = false;
|
||||||
}
|
}
|
||||||
@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
processor?.PostProcess();
|
processor?.PostProcess();
|
||||||
|
|
||||||
// Add visual representation
|
// Add visual representation
|
||||||
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
|
var drawableObject = rrawableRuleset.GetVisualRepresentation(tObject);
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(drawableObject);
|
rrawableRuleset.Playfield.Add(drawableObject);
|
||||||
rulesetContainer.Playfield.PostProcess();
|
rrawableRuleset.Playfield.PostProcess();
|
||||||
|
|
||||||
return drawableObject;
|
return drawableObject;
|
||||||
}
|
}
|
||||||
@ -97,8 +97,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
// Remove visual representation
|
// Remove visual representation
|
||||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
||||||
|
|
||||||
rulesetContainer.Playfield.Remove(drawableObject);
|
rrawableRuleset.Playfield.Remove(drawableObject);
|
||||||
rulesetContainer.Playfield.PostProcess();
|
rrawableRuleset.Playfield.PostProcess();
|
||||||
|
|
||||||
return drawableObject;
|
return drawableObject;
|
||||||
}
|
}
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
{
|
{
|
||||||
public abstract class HitObjectComposer : CompositeDrawable
|
public abstract class HitObjectComposer : CompositeDrawable
|
||||||
{
|
{
|
||||||
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects;
|
public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
|
||||||
|
|
||||||
protected readonly Ruleset Ruleset;
|
protected readonly Ruleset Ruleset;
|
||||||
|
|
||||||
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
private readonly List<Container> layerContainers = new List<Container>();
|
private readonly List<Container> layerContainers = new List<Container>();
|
||||||
|
|
||||||
protected EditRulesetContainer RulesetContainer { get; private set; }
|
protected EditDrawableRuleset DrawableRuleset { get; private set; }
|
||||||
|
|
||||||
private BlueprintContainer blueprintContainer;
|
private BlueprintContainer blueprintContainer;
|
||||||
|
|
||||||
@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
RulesetContainer = CreateRulesetContainer();
|
DrawableRuleset = CreateDrawableRuleset();
|
||||||
RulesetContainer.Clock = framedClock;
|
DrawableRuleset.Clock = framedClock;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
layerBelowRuleset,
|
layerBelowRuleset,
|
||||||
RulesetContainer,
|
DrawableRuleset,
|
||||||
layerAboveRuleset
|
layerAboveRuleset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -140,27 +140,27 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
layerContainers.ForEach(l =>
|
layerContainers.ForEach(l =>
|
||||||
{
|
{
|
||||||
l.Anchor = RulesetContainer.Playfield.Anchor;
|
l.Anchor = DrawableRuleset.Playfield.Anchor;
|
||||||
l.Origin = RulesetContainer.Playfield.Origin;
|
l.Origin = DrawableRuleset.Playfield.Origin;
|
||||||
l.Position = RulesetContainer.Playfield.Position;
|
l.Position = DrawableRuleset.Playfield.Position;
|
||||||
l.Size = RulesetContainer.Playfield.Size;
|
l.Size = DrawableRuleset.Playfield.Size;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual bool CursorInPlacementArea => RulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject));
|
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
|
||||||
|
|
||||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject));
|
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
|
||||||
|
|
||||||
internal abstract EditRulesetContainer CreateRulesetContainer();
|
internal abstract EditDrawableRuleset CreateDrawableRuleset();
|
||||||
|
|
||||||
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
||||||
|
|
||||||
@ -189,9 +189,9 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
internal override EditRulesetContainer CreateRulesetContainer()
|
internal override EditDrawableRuleset CreateDrawableRuleset()
|
||||||
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value));
|
=> new EditDrawableRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
|
||||||
|
|
||||||
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
|
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,15 +7,15 @@ using osu.Game.Rulesets.UI;
|
|||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
|
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableRuleset"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IApplicableToRulesetContainer<TObject> : IApplicableMod
|
public interface IApplicableToDrawableRuleset<TObject> : IApplicableMod
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies this <see cref="IApplicableToRulesetContainer{TObject}"/> to a <see cref="RulesetContainer{TObject}"/>.
|
/// Applies this <see cref="IApplicableToDrawableRuleset{TObject}"/> to a <see cref="DrawableRuleset{TObject}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="rulesetContainer">The <see cref="RulesetContainer{TObject}"/> to apply to.</param>
|
/// <param name="rrawableRuleset">The <see cref="DrawableRuleset{TObject}"/> to apply to.</param>
|
||||||
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
|
void ApplyToDrawableRuleset(DrawableRuleset<TObject> rrawableRuleset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,10 +11,10 @@ using osu.Game.Scoring;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
|
||||||
where T : HitObject
|
where T : HitObject
|
||||||
{
|
{
|
||||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
|
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> rrawableRuleset) => rrawableRuleset.SetReplayScore(CreateReplayScore(rrawableRuleset.Beatmap));
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class ModAutoplay : Mod, IApplicableFailOverride
|
public abstract class ModAutoplay : Mod, IApplicableFailOverride
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToRulesetContainer<T>, IApplicableToScoreProcessor
|
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
|
||||||
where T : HitObject
|
where T : HitObject
|
||||||
{
|
{
|
||||||
public const double FLASHLIGHT_FADE_DURATION = 800;
|
public const double FLASHLIGHT_FADE_DURATION = 800;
|
||||||
@ -45,15 +45,15 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
Combo.BindTo(scoreProcessor.Combo);
|
Combo.BindTo(scoreProcessor.Combo);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer)
|
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> rrawableRuleset)
|
||||||
{
|
{
|
||||||
var flashlight = CreateFlashlight();
|
var flashlight = CreateFlashlight();
|
||||||
flashlight.Combo = Combo;
|
flashlight.Combo = Combo;
|
||||||
flashlight.RelativeSizeAxes = Axes.Both;
|
flashlight.RelativeSizeAxes = Axes.Both;
|
||||||
flashlight.Colour = Color4.Black;
|
flashlight.Colour = Color4.Black;
|
||||||
rulesetContainer.KeyBindingInputManager.Add(flashlight);
|
rrawableRuleset.KeyBindingInputManager.Add(flashlight);
|
||||||
|
|
||||||
flashlight.Breaks = rulesetContainer.Beatmap.Breaks;
|
flashlight.Breaks = rrawableRuleset.Beatmap.Breaks;
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract Flashlight CreateFlashlight();
|
public abstract Flashlight CreateFlashlight();
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
|
|||||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||||
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap);
|
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
||||||
|
@ -210,15 +210,15 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public ScoreProcessor(RulesetContainer<TObject> rulesetContainer)
|
public ScoreProcessor(DrawableRuleset<TObject> rrawableRuleset)
|
||||||
{
|
{
|
||||||
Debug.Assert(base_portion + combo_portion == 1.0);
|
Debug.Assert(base_portion + combo_portion == 1.0);
|
||||||
|
|
||||||
rulesetContainer.OnNewResult += applyResult;
|
rrawableRuleset.OnNewResult += applyResult;
|
||||||
rulesetContainer.OnRevertResult += revertResult;
|
rrawableRuleset.OnRevertResult += revertResult;
|
||||||
|
|
||||||
ApplyBeatmap(rulesetContainer.Beatmap);
|
ApplyBeatmap(rrawableRuleset.Beatmap);
|
||||||
SimulateAutoplay(rulesetContainer.Beatmap);
|
SimulateAutoplay(rrawableRuleset.Beatmap);
|
||||||
Reset(true);
|
Reset(true);
|
||||||
|
|
||||||
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
||||||
|
@ -30,14 +30,14 @@ using osu.Game.Screens.Play;
|
|||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Rulesets.UI
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
|
/// DrawableRuleset that applies conversion to Beatmaps. Does not contain a Playfield
|
||||||
/// and does not load drawable hit objects.
|
/// and does not load drawable hit objects.
|
||||||
/// <para>
|
/// <para>
|
||||||
/// Should not be derived - derive <see cref="RulesetContainer{TPlayfield, TObject}"/> instead.
|
/// Should not be derived - derive <see cref="DrawableRuleset{TPlayfield,TObject}"/> instead.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
/// <typeparam name="TObject">The type of HitObject contained by this DrawableRuleset.</typeparam>
|
||||||
public abstract class RulesetContainer<TObject> : RulesetContainer, IProvideCursor, ICanAttachKeyCounter
|
public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
public virtual int Variant => 0;
|
public virtual int Variant => 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The key conversion input manager for this RulesetContainer.
|
/// The key conversion input manager for this DrawableRuleset.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public PassThroughInputManager KeyBindingInputManager;
|
public PassThroughInputManager KeyBindingInputManager;
|
||||||
|
|
||||||
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||||
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
|
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap)
|
||||||
: base(ruleset)
|
: base(ruleset)
|
||||||
{
|
{
|
||||||
Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
|
Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap.");
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="RulesetContainer{TObject}"/>.
|
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
|
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
|
||||||
private void addRepresentation(TObject hitObject)
|
private void addRepresentation(TObject hitObject)
|
||||||
@ -253,7 +253,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies the active mods to this RulesetContainer.
|
/// Applies the active mods to this DrawableRuleset.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mods"></param>
|
/// <param name="mods"></param>
|
||||||
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||||
@ -261,8 +261,8 @@ namespace osu.Game.Rulesets.UI
|
|||||||
if (mods == null)
|
if (mods == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
|
foreach (var mod in mods.OfType<IApplicableToDrawableRuleset<TObject>>())
|
||||||
mod.ApplyToRulesetContainer(this);
|
mod.ApplyToDrawableRuleset(this);
|
||||||
|
|
||||||
foreach (var mod in mods.OfType<IReadFromConfig>())
|
foreach (var mod in mods.OfType<IReadFromConfig>())
|
||||||
mod.ReadFromConfig(config);
|
mod.ReadFromConfig(config);
|
||||||
@ -281,12 +281,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base RulesetContainer. Doesn't hold objects.
|
/// Base DrawableRuleset. Doesn't hold objects.
|
||||||
/// <para>
|
/// <para>
|
||||||
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
|
/// Should not be derived - derive <see cref="DrawableRuleset{TObject}"/> instead.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class RulesetContainer : CompositeDrawable
|
public abstract class DrawableRuleset : CompositeDrawable
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether a replay is currently loaded.
|
/// Whether a replay is currently loaded.
|
||||||
@ -307,7 +307,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// Creates a ruleset visualisation for the provided ruleset.
|
/// Creates a ruleset visualisation for the provided ruleset.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="ruleset">The ruleset.</param>
|
/// <param name="ruleset">The ruleset.</param>
|
||||||
protected RulesetContainer(Ruleset ruleset)
|
protected DrawableRuleset(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
Ruleset = ruleset;
|
Ruleset = ruleset;
|
||||||
}
|
}
|
||||||
@ -341,18 +341,18 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
|
/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
|
||||||
/// <see cref="RulesetContainer"/>.
|
/// <see cref="DrawableRuleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>A score processor.</returns>
|
/// <returns>A score processor.</returns>
|
||||||
public abstract ScoreProcessor CreateScoreProcessor();
|
public abstract ScoreProcessor CreateScoreProcessor();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
|
/// A derivable DrawableRuleset that manages the Playfield and HitObjects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
|
/// <typeparam name="TPlayfield">The type of Playfield contained by this DrawableRuleset.</typeparam>
|
||||||
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
/// <typeparam name="TObject">The type of HitObject contained by this DrawableRuleset.</typeparam>
|
||||||
public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
|
public abstract class DrawableRuleset<TPlayfield, TObject> : DrawableRuleset<TObject>
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
where TPlayfield : Playfield
|
where TPlayfield : Playfield
|
||||||
{
|
{
|
||||||
@ -366,7 +366,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||||
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
}
|
}
|
@ -20,10 +20,10 @@ using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
|||||||
namespace osu.Game.Rulesets.UI.Scrolling
|
namespace osu.Game.Rulesets.UI.Scrolling
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
/// A type of <see cref="DrawableRuleset{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
||||||
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
|
/// <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TPlayfield,TObject}"/> will scroll within the playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
|
public abstract class DrawableScrollingRuleset<TPlayfield, TObject> : DrawableRuleset<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
where TPlayfield : ScrollingPlayfield
|
where TPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||||
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
|
/// inside this <see cref="DrawableRuleset{TPlayfield,TObject}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||||
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
[Cached(Type = typeof(IScrollingInfo))]
|
[Cached(Type = typeof(IScrollingInfo))]
|
||||||
private readonly LocalScrollingInfo scrollingInfo;
|
private readonly LocalScrollingInfo scrollingInfo;
|
||||||
|
|
||||||
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
scrollingInfo = new LocalScrollingInfo();
|
scrollingInfo = new LocalScrollingInfo();
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
this.host = host;
|
this.host = host;
|
||||||
|
|
||||||
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
|
// TODO: should probably be done at a DrawableRuleset level to share logic with Player.
|
||||||
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
|
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
|
||||||
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
|
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
|
||||||
clock.ChangeSource(sourceClock);
|
clock.ChangeSource(sourceClock);
|
||||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Screens.Multi.Components
|
|||||||
private const float height = 30;
|
private const float height = 30;
|
||||||
private const float transition_duration = 100;
|
private const float transition_duration = 100;
|
||||||
|
|
||||||
private Container rulesetContainer;
|
private Container drawableRuleset;
|
||||||
|
|
||||||
public ModeTypeInfo()
|
public ModeTypeInfo()
|
||||||
{
|
{
|
||||||
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Multi.Components
|
|||||||
LayoutDuration = 100,
|
LayoutDuration = 100,
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
rulesetContainer = new Container
|
drawableRuleset = new Container
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
@ -55,11 +55,11 @@ namespace osu.Game.Screens.Multi.Components
|
|||||||
{
|
{
|
||||||
if (item?.Beatmap != null)
|
if (item?.Beatmap != null)
|
||||||
{
|
{
|
||||||
rulesetContainer.FadeIn(transition_duration);
|
drawableRuleset.FadeIn(transition_duration);
|
||||||
rulesetContainer.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) };
|
drawableRuleset.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) };
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
rulesetContainer.FadeOut(transition_duration);
|
drawableRuleset.FadeOut(transition_duration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public Action<double> RequestSeek;
|
public Action<double> RequestSeek;
|
||||||
|
|
||||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working)
|
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, WorkingBeatmap working)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -90,10 +90,10 @@ namespace osu.Game.Screens.Play
|
|||||||
};
|
};
|
||||||
|
|
||||||
BindProcessor(scoreProcessor);
|
BindProcessor(scoreProcessor);
|
||||||
BindRulesetContainer(rulesetContainer);
|
BindDrawableRuleset(drawableRuleset);
|
||||||
|
|
||||||
Progress.Objects = rulesetContainer.Objects;
|
Progress.Objects = drawableRuleset.Objects;
|
||||||
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value;
|
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
||||||
Progress.RequestSeek = time => RequestSeek(time);
|
Progress.RequestSeek = time => RequestSeek(time);
|
||||||
|
|
||||||
ModDisplay.Current.BindTo(working.Mods);
|
ModDisplay.Current.BindTo(working.Mods);
|
||||||
@ -143,13 +143,13 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset)
|
||||||
{
|
{
|
||||||
(rulesetContainer as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
(drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||||
|
|
||||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
|
||||||
|
|
||||||
Progress.BindRulestContainer(rulesetContainer);
|
Progress.BindRulestContainer(drawableRuleset);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private SampleChannel sampleRestart;
|
private SampleChannel sampleRestart;
|
||||||
|
|
||||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||||
protected RulesetContainer RulesetContainer { get; private set; }
|
protected DrawableRuleset DrawableRuleset { get; private set; }
|
||||||
|
|
||||||
protected HUDOverlay HUDOverlay { get; private set; }
|
protected HUDOverlay HUDOverlay { get; private set; }
|
||||||
private FailOverlay failOverlay;
|
private FailOverlay failOverlay;
|
||||||
@ -80,7 +80,7 @@ namespace osu.Game.Screens.Play
|
|||||||
EnableUserDim = { Value = true }
|
EnableUserDim = { Value = true }
|
||||||
};
|
};
|
||||||
|
|
||||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
|
||||||
|
|
||||||
private GameplayClockContainer gameplayClockContainer;
|
private GameplayClockContainer gameplayClockContainer;
|
||||||
|
|
||||||
@ -98,11 +98,11 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||||
|
|
||||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
|
||||||
if (!ScoreProcessor.Mode.Disabled)
|
if (!ScoreProcessor.Mode.Disabled)
|
||||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||||
|
|
||||||
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
|
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, DrawableRuleset.GameplayStartTime);
|
||||||
|
|
||||||
gameplayClockContainer.Children = new Drawable[]
|
gameplayClockContainer.Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Start = gameplayClockContainer.Start,
|
Start = gameplayClockContainer.Start,
|
||||||
Stop = gameplayClockContainer.Stop,
|
Stop = gameplayClockContainer.Stop,
|
||||||
IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
|
IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
|
||||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !DrawableRuleset.HasReplayLoaded.Value,
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
StoryboardContainer = CreateStoryboardContainer(),
|
StoryboardContainer = CreateStoryboardContainer(),
|
||||||
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = RulesetContainer
|
Child = DrawableRuleset
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||||
@ -133,17 +133,17 @@ namespace osu.Game.Screens.Play
|
|||||||
Breaks = working.Beatmap.Breaks
|
Breaks = working.Beatmap.Breaks
|
||||||
},
|
},
|
||||||
// display the cursor above some HUD elements.
|
// display the cursor above some HUD elements.
|
||||||
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
|
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
|
||||||
{
|
{
|
||||||
HoldToQuit = { Action = performUserRequestedExit },
|
HoldToQuit = { Action = performUserRequestedExit },
|
||||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
|
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
|
||||||
KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
|
KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
|
||||||
RequestSeek = gameplayClockContainer.Seek,
|
RequestSeek = gameplayClockContainer.Seek,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
},
|
},
|
||||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
new SkipOverlay(DrawableRuleset.GameplayStartTime)
|
||||||
{
|
{
|
||||||
RequestSeek = gameplayClockContainer.Seek
|
RequestSeek = gameplayClockContainer.Seek
|
||||||
},
|
},
|
||||||
@ -167,7 +167,7 @@ namespace osu.Game.Screens.Play
|
|||||||
};
|
};
|
||||||
|
|
||||||
// bind clock into components that require it
|
// bind clock into components that require it
|
||||||
RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused);
|
DrawableRuleset.IsPaused.BindTo(gameplayClockContainer.IsPaused);
|
||||||
|
|
||||||
if (ShowStoryboard.Value)
|
if (ShowStoryboard.Value)
|
||||||
initializeStoryboard(false);
|
initializeStoryboard(false);
|
||||||
@ -198,18 +198,18 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working);
|
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
|
||||||
}
|
}
|
||||||
catch (BeatmapInvalidForRulesetException)
|
catch (BeatmapInvalidForRulesetException)
|
||||||
{
|
{
|
||||||
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
|
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
|
||||||
// let's try again forcing the beatmap's ruleset.
|
// let's try again forcing the beatmap's ruleset.
|
||||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||||
rulesetInstance = ruleset.CreateInstance();
|
rulesetInstance = ruleset.CreateInstance();
|
||||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value);
|
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!RulesetContainer.Objects.Any())
|
if (!DrawableRuleset.Objects.Any())
|
||||||
{
|
{
|
||||||
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
||||||
return null;
|
return null;
|
||||||
@ -261,7 +261,7 @@ namespace osu.Game.Screens.Play
|
|||||||
if (!this.IsCurrentScreen()) return;
|
if (!this.IsCurrentScreen()) return;
|
||||||
|
|
||||||
var score = CreateScore();
|
var score = CreateScore();
|
||||||
if (RulesetContainer.ReplayScore == null)
|
if (DrawableRuleset.ReplayScore == null)
|
||||||
scoreManager.Import(score);
|
scoreManager.Import(score);
|
||||||
|
|
||||||
this.Push(CreateResults(score));
|
this.Push(CreateResults(score));
|
||||||
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected virtual ScoreInfo CreateScore()
|
protected virtual ScoreInfo CreateScore()
|
||||||
{
|
{
|
||||||
var score = RulesetContainer.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
||||||
{
|
{
|
||||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||||
Ruleset = ruleset,
|
Ruleset = ruleset,
|
||||||
@ -346,7 +346,7 @@ namespace osu.Game.Screens.Play
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || DrawableRuleset?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
||||||
{
|
{
|
||||||
gameplayClockContainer.ResetLocalAdjustments();
|
gameplayClockContainer.ResetLocalAdjustments();
|
||||||
|
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
RulesetContainer?.SetReplayScore(score);
|
DrawableRuleset?.SetReplayScore(score);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
||||||
|
@ -109,9 +109,9 @@ namespace osu.Game.Screens.Play
|
|||||||
replayLoaded.TriggerChange();
|
replayLoaded.TriggerChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BindRulestContainer(RulesetContainer rulesetContainer)
|
public void BindRulestContainer(DrawableRuleset drawableRuleset)
|
||||||
{
|
{
|
||||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool allowSeeking;
|
private bool allowSeeking;
|
||||||
|
Reference in New Issue
Block a user