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Fix possible idleTracker nullref
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41
osu.Game/Input/IdleTracker.cs
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41
osu.Game/Input/IdleTracker.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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namespace osu.Game.Input
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{
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public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>
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{
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private double lastInteractionTime;
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public double IdleTime => Clock.CurrentTime - lastInteractionTime;
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private bool updateLastInteractionTime()
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{
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lastInteractionTime = Clock.CurrentTime;
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return false;
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}
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public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
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public bool OnReleased(PlatformAction action) => updateLastInteractionTime();
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case KeyDownEvent _:
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case KeyUpEvent _:
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case MouseDownEvent _:
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case MouseUpEvent _:
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case MouseMoveEvent _:
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return updateLastInteractionTime();
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default:
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return base.Handle(e);
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}
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}
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}
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}
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