Use .Value with new bindable changes

This commit is contained in:
David Zhao
2019-02-22 20:44:02 +09:00
parent ab3fa91a2f
commit bb01948283
3 changed files with 8 additions and 8 deletions

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@ -6,7 +6,7 @@ using System.Collections.Generic;
using System.Threading; using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -280,7 +280,7 @@ namespace osu.Game.Tests.Visual
public Bindable<bool> StoryboardEnabled; public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>(); public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public bool IsPaused => RulesetContainer.IsPaused; public bool IsPaused => RulesetContainer.IsPaused.Value;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
@ -320,7 +320,7 @@ namespace osu.Game.Tests.Visual
public bool AssertDimmed() public bool AssertDimmed()
{ {
return ((TestUserDimContainer)FadeContainer).CurrentColour == OsuColour.Gray(1 - (float)dimLevel); return ((TestUserDimContainer)FadeContainer).CurrentColour == OsuColour.Gray(1 - (float)dimLevel.Value);
} }
public bool AssertUndimmed() public bool AssertUndimmed()

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -45,15 +45,15 @@ namespace osu.Game.Graphics.Containers
{ {
if (isStoryboard) if (isStoryboard)
{ {
DimContainer.FadeTo(!ShowStoryboard || DimLevel == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint); DimContainer.FadeTo(!ShowStoryboard.Value || DimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
} }
else else
{ {
// The background needs to be hidden in the case of it being replaced // The background needs to be hidden in the case of it being replaced
DimContainer.FadeTo(ShowStoryboard && StoryboardReplacesBackground ? 0 : 1, background_fade_duration, Easing.OutQuint); DimContainer.FadeTo(ShowStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
} }
DimContainer.FadeColour(EnableUserDim ? OsuColour.Gray(1 - (float)DimLevel) : Color4.White, background_fade_duration, Easing.OutQuint); DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)DimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
} }
} }
} }

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;