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Temporarily disable masking temporarily to fix panels disappearing at extents
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@ -571,7 +571,7 @@ namespace osu.Game.Screens.Select
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updateItems();
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// Remove all items that should no longer be on-screen
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scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
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//scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent);
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// Find index range of all items that should be on-screen
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int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT);
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