Move catcher trail generation logic to Catcher

It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
This commit is contained in:
ekrctb
2021-07-26 17:46:56 +09:00
parent 9ae3c685db
commit bb046fa3b8
7 changed files with 56 additions and 93 deletions

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -17,7 +17,10 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public class CatcherTrailDisplay : CompositeDrawable
{
private readonly Catcher catcher;
[CanBeNull]
public CatcherTrail LastDashTrail => dashTrails.Concat(hyperDashTrails)
.OrderByDescending(trail => trail.LifetimeStart)
.FirstOrDefault();
private readonly DrawablePool<CatcherTrail> trailPool;
@ -55,30 +58,8 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
private bool trail;
/// <summary>
/// Whether to start displaying trails following the catcher.
/// </summary>
public bool DisplayTrail
public CatcherTrailDisplay()
{
get => trail;
set
{
if (trail == value)
return;
trail = value;
if (trail)
displayTrail();
}
}
public CatcherTrailDisplay([NotNull] Catcher catcher)
{
this.catcher = catcher ?? throw new ArgumentNullException(nameof(catcher));
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
@ -93,9 +74,11 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// Displays a single end-glow catcher sprite.
/// </summary>
public void DisplayEndGlow()
public void DisplayEndGlow(CatcherAnimationState animationState, float x, Vector2 scale)
{
var endGlow = createTrailSprite(endGlowSprites);
var endGlow = createTrail(animationState, x, scale);
endGlowSprites.Add(endGlow);
endGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
endGlow.ScaleTo(endGlow.Scale * 0.95f).ScaleTo(endGlow.Scale * 1.2f, 1200, Easing.In);
@ -103,28 +86,26 @@ namespace osu.Game.Rulesets.Catch.UI
endGlow.Expire(true);
}
private void displayTrail()
public void DisplayDashTrail(CatcherAnimationState animationState, float x, Vector2 scale, bool hyperDashing)
{
if (!DisplayTrail)
return;
var sprite = createTrail(animationState, x, scale);
var sprite = createTrailSprite(catcher.HyperDashing ? hyperDashTrails : dashTrails);
if (hyperDashing)
hyperDashTrails.Add(sprite);
else
dashTrails.Add(sprite);
sprite.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
sprite.Expire(true);
Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50);
}
private CatcherTrail createTrailSprite(Container<CatcherTrail> target)
private CatcherTrail createTrail(CatcherAnimationState animationState, float x, Vector2 scale)
{
CatcherTrail sprite = trailPool.Get();
sprite.AnimationState = catcher.CurrentState;
sprite.Scale = catcher.Scale * catcher.Body.Scale;
sprite.Position = catcher.Position;
target.Add(sprite);
sprite.AnimationState = animationState;
sprite.Scale = scale;
sprite.Position = new Vector2(x, 0);
return sprite;
}