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Lighten user-dim container if on break time
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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namespace osu.Game.Graphics.Containers
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{
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@ -14,7 +16,9 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public abstract class UserDimContainer : Container
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{
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protected const float BACKGROUND_FADE_DURATION = 800;
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private const float break_lighten_amount = 0.3f;
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protected const double BACKGROUND_FADE_DURATION = 800;
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/// <summary>
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/// Whether or not user-configured dim levels should be applied to the container.
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@ -26,6 +30,12 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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/// <summary>
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/// Whether player is in break time.
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/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
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/// </summary>
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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/// <summary>
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/// Whether the content of this container is currently being displayed.
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/// </summary>
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@ -33,11 +43,14 @@ namespace osu.Game.Graphics.Containers
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protected Bindable<double> UserDimLevel { get; private set; }
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protected Bindable<bool> LightenDuringBreaks { get; private set; }
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protected Bindable<bool> ShowStoryboard { get; private set; }
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protected Bindable<bool> ShowVideo { get; private set; }
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protected double DimLevel => EnableUserDim.Value ? UserDimLevel.Value : 0;
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private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? break_lighten_amount : 0;
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protected float DimLevel => Math.Max(EnableUserDim.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
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protected override Container<Drawable> Content => dimContent;
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@ -55,11 +68,14 @@ namespace osu.Game.Graphics.Containers
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private void load(OsuConfigManager config)
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{
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UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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ShowVideo = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
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EnableUserDim.ValueChanged += _ => UpdateVisuals();
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UserDimLevel.ValueChanged += _ => UpdateVisuals();
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LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
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IsBreakTime.ValueChanged += _ => UpdateVisuals();
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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ShowVideo.ValueChanged += _ => UpdateVisuals();
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StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
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@ -84,7 +100,7 @@ namespace osu.Game.Graphics.Containers
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ContentDisplayed = ShowDimContent;
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dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeColour(OsuColour.Gray(1 - (float)DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeColour(OsuColour.Gray(1f - DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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@ -38,6 +38,8 @@ namespace osu.Game.Screens.Backgrounds
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/// </summary>
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public readonly Bindable<float> BlurAmount = new Bindable<float>();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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private readonly DimmableBackground dimmable;
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protected virtual DimmableBackground CreateFadeContainer() => new DimmableBackground { RelativeSizeAxes = Axes.Both };
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@ -48,6 +50,7 @@ namespace osu.Game.Screens.Backgrounds
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InternalChild = dimmable = CreateFadeContainer();
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dimmable.EnableUserDim.BindTo(EnableUserDim);
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dimmable.IsBreakTime.BindTo(IsBreakTime);
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dimmable.BlurAmount.BindTo(BlurAmount);
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}
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