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Fix failing tests
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@ -45,7 +45,7 @@ namespace osu.Game.Graphics.Backgrounds
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Sprite.Texture = textures.Get(textureName);
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}
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public Vector2 BlurSigma => bufferedContainer?.BlurSigma ?? Vector2.Zero;
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public Vector2 BlurSigma => bufferedContainer?.BlurSigma / blur_scale ?? Vector2.Zero;
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/// <summary>
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/// Smoothly adjusts <see cref="IBufferedContainer.BlurSigma"/> over time.
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