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Working on better way to handle mods
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@ -26,6 +26,8 @@ namespace osu.Game.Modes
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public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
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public abstract IEnumerable<Mod> AvailableMods { get; }
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public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount);
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public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap);
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