Working on better way to handle mods

This commit is contained in:
DrabWeb
2017-03-01 20:57:33 -04:00
parent c3a81127f2
commit bb12463ae4
18 changed files with 684 additions and 448 deletions

View File

@ -25,33 +25,33 @@ namespace osu.Game
public DifficultyReductionSection()
{
Header = @"Gameplay Difficulty Reduction";
Buttons = new ModButton[]
{
new ModButton
{
ToggleKey = Key.Q,
Mods = new Mod[]
{
new ModEasy(),
},
},
new ModButton
{
ToggleKey = Key.W,
Mods = new Mod[]
{
new ModNoFail(),
},
},
new ModButton
{
ToggleKey = Key.E,
Mods = new Mod[]
{
new ModHalfTime(),
},
},
};
//Buttons = new ModButton[]
//{
// new ModButton
// {
// ToggleKey = Key.Q,
// Mods = new Mod[]
// {
// new ModEasy(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.W,
// Mods = new Mod[]
// {
// new ModNoFail(),
// },
// },
// new ModButton
// {
// ToggleKey = Key.E,
// Mods = new Mod[]
// {
// new ModHalfTime(),
// },
// },
//};
}
}
}