Working on better way to handle mods

This commit is contained in:
DrabWeb
2017-03-01 20:57:33 -04:00
parent c3a81127f2
commit bb12463ae4
18 changed files with 684 additions and 448 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects;
@ -16,6 +17,20 @@ namespace osu.Game.Modes.Catch
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer { Beatmap = beatmap };
public override IEnumerable<Mod> AvailableMods => new Mod[]
{
new CatchModNoFail(),
new CatchModEasy(),
new CatchModHidden(),
new CatchModHardRock(),
new CatchModSuddenDeath(),
new CatchModDoubleTime(),
new CatchModRelax(),
new CatchModHalfTime(),
new CatchModNightcore(),
new CatchModFlashlight(),
};
protected override PlayMode PlayMode => PlayMode.Catch;
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;