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Working on better way to handle mods
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Graphics;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Objects;
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@ -16,6 +17,20 @@ namespace osu.Game.Modes.Catch
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer { Beatmap = beatmap };
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public override IEnumerable<Mod> AvailableMods => new Mod[]
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{
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new CatchModNoFail(),
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new CatchModEasy(),
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new CatchModHidden(),
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new CatchModHardRock(),
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new CatchModSuddenDeath(),
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new CatchModDoubleTime(),
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new CatchModRelax(),
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new CatchModHalfTime(),
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new CatchModNightcore(),
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new CatchModFlashlight(),
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};
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protected override PlayMode PlayMode => PlayMode.Catch;
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public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
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