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Update a few more missed event changes in tests
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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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AddStep("Hold key", () =>
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{
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clock.CurrentTime = 0;
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note.OnPressed(ManiaAction.Key1);
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note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
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});
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AddStep("progress time", () => clock.CurrentTime = 500);
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AddAssert("head is visible", () => note.Head.Alpha == 1);
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