Use ReceiveMouseInputAt whenever possible

This commit is contained in:
Thomas Müller
2017-06-30 09:54:03 +03:00
parent 5c02f1812f
commit bb15bc0467
14 changed files with 14 additions and 14 deletions

View File

@ -74,7 +74,7 @@ namespace osu.Game.Graphics.Cursor
}
}
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)