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Use ReceiveMouseInputAt whenever possible
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@ -93,7 +93,7 @@ namespace osu.Game.Graphics.UserInterface
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private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
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public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnClick(Framework.Input.InputState state)
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{
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