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Use ReceiveMouseInputAt whenever possible
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@ -171,7 +171,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnHover(InputState state)
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{
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