Use ReceiveMouseInputAt whenever possible

This commit is contained in:
Thomas Müller
2017-06-30 09:54:03 +03:00
parent 5c02f1812f
commit bb15bc0467
14 changed files with 14 additions and 14 deletions

View File

@ -171,7 +171,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnHover(InputState state)
{