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Use ReceiveMouseInputAt whenever possible
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@ -59,7 +59,7 @@ namespace osu.Game.Overlays
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private readonly Container channelSelectionContainer;
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private readonly ChannelSelectionOverlay channelSelection;
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.Contains(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.Contains(screenSpacePos);
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceiveMouseInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceiveMouseInputAt(screenSpacePos);
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public ChatOverlay()
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{
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