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Use ReceiveMouseInputAt whenever possible
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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
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this.target = target;
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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