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Use ReceiveMouseInputAt whenever possible
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@ -83,7 +83,7 @@ namespace osu.Game.Screens.Select.Options
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return false;
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}
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public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
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public BeatmapOptionsButton()
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{
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