refactor(SegmentedGraph): adjust tierCount based on passed Colours

This commit is contained in:
tsrk
2023-01-12 10:57:12 +01:00
parent 7cbc03dce6
commit bb2ece5c71
2 changed files with 30 additions and 22 deletions

View File

@ -52,6 +52,28 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("beatmap density with granularity of 200", () => beatmapDensity());
AddStep("beatmap density with granularity of 300", () => beatmapDensity(300));
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray());
AddStep("change colour", () =>
{
graph.TierColours = new[]
{
Colour4.White,
Colour4.LightBlue,
Colour4.Aqua,
Colour4.Blue
};
});
AddStep("reset colour", () =>
{
graph.TierColours = new[]
{
Colour4.Red,
Colour4.OrangeRed,
Colour4.Orange,
Colour4.Yellow,
Colour4.YellowGreen,
Colour4.Green
};
});
}
private void sinFunction(int size = 100)