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ControlPoint -> PathControlPoint
Also Curve -> Path.
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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progress = progress % 1;
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// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
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var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
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var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
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float dist = diff.Length;
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if (dist > approxFollowCircleRadius)
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