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ControlPoint -> PathControlPoint
Also Curve -> Path.
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public void Refresh()
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{
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// Generate the entire curve
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slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
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slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
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SetVertices(CurrentCurve);
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// The body is sized to the full path size to avoid excessive autosize computations
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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SnakedStart = p0;
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SnakedEnd = p1;
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slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
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slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
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SetVertices(CurrentCurve);
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