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ControlPoint -> PathControlPoint
Also Curve -> Path.
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public event Action<Vector2[]> ControlPointsChanged;
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public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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@ -52,16 +52,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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public SliderCurve Curve { get; } = new SliderCurve();
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public SliderPath Path { get; } = new SliderPath();
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public Vector2[] ControlPoints
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{
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get => Curve.ControlPoints;
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get => Path.ControlPoints;
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set
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{
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if (Curve.ControlPoints == value)
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if (Path.ControlPoints == value)
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return;
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Curve.ControlPoints = value;
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Path.ControlPoints = value;
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ControlPointsChanged?.Invoke(value);
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@ -70,16 +70,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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public CurveType CurveType
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public PathType PathType
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{
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get { return Curve.CurveType; }
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set { Curve.CurveType = value; }
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get { return Path.PathType; }
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set { Path.PathType = value; }
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}
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public double Distance
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{
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get { return Curve.Distance; }
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set { Curve.Distance = value; }
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get { return Path.Distance; }
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set { Path.Distance = value; }
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}
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public override Vector2 Position
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@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createTicks()
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{
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var length = Curve.Distance;
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var length = Path.Distance;
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var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
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if (tickDistance == 0) return;
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@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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SpanIndex = span,
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SpanStartTime = spanStartTime,
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StartTime = spanStartTime + timeProgress * SpanDuration,
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Position = Position + Curve.PositionAt(distanceProgress),
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Position = Position + Path.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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Samples = sampleList
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@ -246,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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RepeatIndex = repeatIndex,
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SpanDuration = SpanDuration,
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StartTime = StartTime + repeat * SpanDuration,
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Position = Position + Curve.PositionAt(repeat % 2),
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Position = Position + Path.PositionAt(repeat % 2),
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StackHeight = StackHeight,
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Scale = Scale,
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Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
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