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ControlPoint -> PathControlPoint
Also Curve -> Path.
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@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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PathType = PathType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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CurveType = CurveType.Bezier,
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PathType = PathType.Bezier,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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PathType = PathType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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ControlPoints = new[]
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@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-100, 0),
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CurveType = CurveType.Catmull,
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PathType = PathType.Catmull,
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ControlPoints = new[]
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{
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Vector2.Zero,
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